Sunday, 12 August 2012

B.14159265359


Okay, this day for me is a milestone. Today I officially complete the planning phase of this assessment and moving into the actual production phase. Order of operations for the creation and completion of the Indev--Alpha version will continue (roughly) as follows:

1) Create game folder/file structure
2) Create code objects:
-Word/Picture objects
-Falling Obstacle objects
4) "Grabber" code object
3) Create main game program (Word/Picture object matching, falling obstacles, etc).
(1--4) Debugging program: All the while I will be upgrading and creating a "Debug" console so that I may interact with the game or diagnose faults behind the scenes.

The Indev/Alpha Test Plan has been created pre-development.

Then with the move to the Beta version comes the inclusion of:

-Level Selection Screen
-Functioning Log In Screen
-Extra Levels/Themes
-Inclusion of modding API
-"Real" Sprites (instead of "Dummy" sprites)

A Beta test plan will be created as features are added.

Thursday, 9 August 2012

Another Weekend Ahead...

So ends another week, and begins a new weekend. For me weekends are time of work. And this weekend I shall work. At the present time I have completed my brief and have begun making essential files for running the game, as well as folder structure. By next week I will begin coding.

The future...
At the moment I'm so lazy I wont format that title.
Anyways...
Expect posts to get more frequent as I begin coding, there will be an update at the end of each or almost each day, as well as a major post at every new version update. These major posts will include a change log, showing Additions, Modifications, and Removals from the game, along with an up to date bug report on new, persistent, and recently removed bugs.

Thursday, 2 August 2012

Back to B.e(ish)

I have now almost recovered from my setback a couple of days ago. I am planning that a lot of hard work over the weekend should put me perfectly back on planned schedule. So far I have re-done my mind map to approximately what it was before hand. Story-board is coming along, as well as my final specifications brief.